Lemme know what you think of the Batman pages! Please feel free to leave me a comment and tell me what I did right and where I failed miserably ;)
Until next time,
Rachael
Ultimate X-men Sample
Script by Brian K. Vaughn
10/30/2007
The critiques(in the order that they were received)
Mitch Brietweiser:
*Pages are overly detailed. Put less detail in the background and economize panels.
*Anatomy is a little stiff
*Cleanup artwork and tighten pencils. Tips:use Interior Design perspective grids. Draw on back of bristol board with the lightbox.
Ethan Van Sciver:
*It's still going to be about two or three years before your ready to work in mainstream comics. Theres a lot of improvement from last time, but it'll still be 2-3 years.
*Figures are stiff.
*Artwork is muddied.
*Action should take up entire page. Huntress pg1 panel 1, X-men pg 1 pn.2, and Xmen pg.2 pn.5 for example, theres a LOT of wasted negative space that the action should have taken up. Work on making action sweep entire panel. Work on dynamics. Xmen sample page 3 panel three is a good example of covering the entire panel with action.
*Your good at backgrounds and at establishing, but your overestablishing. Huntress page 1 pn. 2. Focus more on the important parts of the scene. You could have just zoomed in on the gun going through the window.
*Your at a point now where you really should be using photorefrencing faces.
*I've seen your portfolio alot of times at Megacon and that head(Batman pg.3 pn.4)--I don't like that head. Never draw that head again! :P It's to bulbous...correct it.
Joe Benitez:
*Work on your anatomy. Study "Brigmans"
*Move "camera" angles for more drama.
*Use reference on backgrounds.
*Work on Dynamics
*After awhile, go back and look at your work for mistakes. If your old work seems bad and it's easier to spot your mistakes, then you'll know that your getting better.
Kody Chamberlain (with input by Michael Lark):
*Use photo reference for your figures and anatomy.
*Draw all important details within the "live area" of the prelined bristol board.
*You lose the form at times. Erase your rough drawing completely.
*Your brain is not involved in the procress. Learn to excluse it and just draw what you see--not what you think you see.
Editor w/ Viper Comics:
*Work on proportions.
*characters are stiff.
*Vary body types--not everyone has to be muscular.
Tommy Castillo:
*Study anatomy.
*Work on page design. The page should flow in a 'z' patter. Leading the eye through the entire page ans into the next.
*Watch for tangents in artwork.
*Get more training. Draw through "Bridgmans Complete Guide to Anatomy" and Andrew Loomis' "Figure Drawing for all it's worth and draw through them two or three times and get a skull or plaster cast to study.
*You need to start developing your own style. Right now I can see where alot of your influences come from and thats great--but find your own voice. Your style varies to much and your straddling being cartooney and realistic. Now you need to decide which was to go.
Angel Medina:
*Keep working on turning out sample pages. If your artwork has improved this much in a short period of time, then your mistakes will hammer themselves out.
*Take whateveryone tells you at this convention with a grain of salt and don't let what they say take your focus off of trying to turn out as many pages as possible. I could tell you alot of thing to work on here, but in a few months it won't matter and the problems will have corrected themselves.
Adam Kubert:
*Your figures are stiff. Take as many life drawing classes as you can. Drawing from life is an essential part of any artists' training.
-Assignment: Take 5 pieces of paper of any type--notebook paper, napkin, printer paper, contructionpaper, stationary, etc--and fill each sheet of paper up completely with figure drawings from life(from beach, cafe, school, work--anywhere). Back AND front. Leave as little black space on the page as possible.
*Watchout for tangents--Huntress pg.3 panels four and five-the staircase rail goes right into the couch and gun on the next panel. Be more consious of your layouts and avoid this as mush as possible.
*Mix up character sizes. Vary their size from panel to panel.
*On Pg.1 panel five on the Batman sample you could have overlapped the falling Two Face with the building
to add more depth to the panel.
*When showing portfolio smples, it's important to fill in the black areas and make your portfolio look as polished as possible. you can take the little shortcuts and leave spotting blacks up to your inker(if you so choose.) once you've got the job.
*there are alot of panels where you should have zoomed in on your characters to add emphasis and dynamics to the scene.
*great background detail.
Topcow Editor Filip Sablik:
*Work on your rendering
*Maximize your layouts and your panels. Make characters lager in certain panels and vary sizes.
*You have anatomy issues. Work on them.
*Try to focus more on your finished pencils than on your layouts and try to maintain as much energy in your final art as you can.
James O'Barr:
*Work on your storytelling and page design--see michael Golden while your at this convention if you want tips from a real master.
Humberto Ramos:
*Your anatomy needs work.
*Work on your heads. they're a little to rounded out on some panels.
*Keep turning out pages and keep working on your samples.
Mark Silvestri:
*Work on making your art more dynamic.
*Study and pay closer attentio to your anatomy.
*Figures should have been bigger in certain panels.
*Anything black will come forward--remember that rule when working in comics. Throw some blacks on or behind your characters and it will make them pop and bring some depth to your page.
*Work on spatial variety.
*Work on your storytelling.
*On your figures/chracters--focus more on body roation and fluidity. Again, make them as dynamic as you can.
*Pull back on your backgrounds--you show alot more than you need to.
*Loosen up on your layouts, it will suck all the energy out of your final artwork if your not careful.
*keep submitting your samples.
Michael Golden:
*You need to work on making your work more bold and Dynamic.
*Lost dynamics on Huntress sample page 3 panel 4 and pulled back to far. Gun should have been more prominent in the panel. I barely noticed it. Panel 5-throw shadows on the fore figure to add depth.
*Huntress sample page 4 panel 2-panel could have been a close up on Huntress and the smiling thug and on panel 4 you could have zoomed out.
-in Panel 6 you need to work on the rendering. Throw some shadows on the couch.
*Batman sample page 1 panel 5-you could have added up-lighting from the streets below to create shadows on the building and make the panel more dramatic.
*Batman sample page 2 panel 2-you could have added more motion lines to indicate mpore clearly that that Batman and Two face were falling.